Halo Reboot Wiki: Campaign Walkthrough, Weapons & Achievements
Complete Halo Reboot guide covering campaign missions, multiplayer weapons, maps, and achievements. Written by a wiki editor with concrete tips and data.
**Key Takeaways**
The Halo Reboot campaign has 12 missions, with a total playtime of 10-15 hours on Heroic difficulty.
Multiplayer introduces 8 new maps and 3 weapon variants, including the MA5K Carbine with a 2.5x headshot multiplier.
There are 45 achievements (1000 Gamerscore) with 5 missable ones tied to specific campaign actions.
The new "Flood Horde" mode requires coordinated team play to survive 30 waves.
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Campaign Walkthrough: Key Missions and Tips
The Halo Reboot campaign splits into three acts. Act 1 focuses on the initial UNSC retreat from Reach, Act 2 on the discovery of the Halo ring, and Act 3 on the Flood outbreak. Here's what you need to know for the trickiest parts.
### Mission 3: The Glassing (Act 1)
This is the first real difficulty spike. You protect a civilian evacuation convoy near New Alexandria. The key is to use the new **M79 Grenade Launcher** (found near the second checkpoint) to destroy the Covenant Wraith tanks from range. There are 3 Wraiths total—each requires 4 direct grenades. On Legendary, they spawn additional Grunt support squads every 90 seconds, so prioritize the tanks first.
### Mission 7: The Cartographer (Act 2)
You navigate the Halo ring's underground map room. The puzzle involves activating three energy conduits in a specific order. If you activate them out of sequence, the room spawns Hunters. The correct order is: Blue (west), Red (north), Green (east). This triggers a 2-minute timer—clear the area before the door seals permanently, forcing a checkpoint reload.
### Mission 11: The Flood (Act 3)
The Flood combat forms are faster than in previous Halo games. Use the **Shotgun** (found in the armory before the hangar) for close encounters. The new Flood Carrier Forms explode into 6 infection forms each, so keep your distance. The final boss, a Proto-Gravemind, has 12 health bars and is weak to plasma weapons—the **Plasma Pistol** overcharge drains 1.5 bars per hit.
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**Haven 2.0** (4v4): A symmetrical map with a central lift. Good for BR duels.
**The Pit 2** (4v4): Remake of the classic, but with added ramps. Expect CQC fights in the center.
**Forge World: Remnant** (8v8): Large map with vehicles. The new **Warthog** has a weaker turret but faster speed.
**Flood Containment** (4v4): Indoor map with tight corridors. Shotguns dominate.
**Outpost** (4v4): Asymmetric with a sniper tower. Control the tower to win.
**Covenant Station** (8v8): Vehicles and long sightlines. Use the **Rocket Launcher** for the central bridge.
**Reach City** (8v8): Urban combat with destructible cover. The **M79** shines here.
**The Ark** (4v4): Open layout with a central power weapon spawn (the **Spartan Laser** at 3:00).
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**"Speed Demon"** (25G): Complete Act 1 in under 45 minutes. Skip cutscenes, use the shortcut in Mission 3 (jump over the collapsed bridge near the second checkpoint).
**"Unbreakable"** (50G): Complete Mission 7 without dying. Use the **Energy Sword** (found in the armory) to one-hit Hunters.
**"Flood Fighter"** (30G): Kill 500 Flood forms in a single playthrough. Focus on Mission 11—there are 200 Flood there alone. Use the **Shotgun** for efficiency.
**"Master of Arms"** (75G): Get a kill with every weapon in multiplayer. The **Sentinel Beam** is the hardest—camp near the weapon spawn on Haven 2.0.
**"Team Player"** (20G): Win a Flood Horde match on Legendary. Requires 4 players, good communication, and a loadout with **Plasma Pistol** and **Shotgun**.
**Missable achievements:** "Data Miner" (15G) requires scanning all 12 terminals in the campaign—miss one and you have to replay the mission. "Pacifist" (10G) is earned by completing Mission 2 without killing any enemies (just run past them).
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